Naposledy aktivní 1718033327

Revize 73cf768f983e8b33a57c37d3640952d1ec0ed743

vkBasalt.conf Raw
1#effects is a colon seperated list of effect to use
2#e.g.: effects = fxaa:cas
3#effects will be run in order from left to right
4#one effect can be run multiple times e.g. smaa:smaa:cas
5#cas - Contrast Adaptive Sharpening
6#dls - Denoised Luma Sharpening
7#fxaa - Fast Approximate Anti-Aliasing
8#smaa - Enhanced Subpixel Morphological Antialiasing
9#lut - Color LookUp Table
10effects = cas:lut:colorfulness:fakehdr
11
12fakehdr = /opt/reshade/shaders/FakeHDR.fx
13colorfulness = /opt/reshade/shaders/Colourfulness.fx
14denoise = /opt/reshade/shaders/Denoise.fx
15reshadeTexturePath = "/opt/reshade/textures"
16reshadeIncludePath = "/opt/reshade/shaders"
17depthCapture = off
18
19#toggleKey toggles the effects on/off
20toggleKey = Home
21
22#enableOnLaunch sets if the effects are emabled when started
23enableOnLaunch = True
24
25#casSharpness specifies the amount of sharpning in the CAS shader.
26#0.0 less sharp, less artefacts, but not off
27#1.0 maximum sharp more artefacts
28#Everything in between is possible
29#negative values sharpen even less, up to -1.0 make a visible difference
30casSharpness = 1.0
31
32#dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader.
33#Increase to sharpen details within the image.
34#0.0 less sharp, less artefacts, but not off
35#1.0 maximum sharp more artefacts
36dlsSharpness = 1.0
37
38#dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader.
39#Increase to limit how intensely film grain within the image gets sharpened.
40#0.0 min
41#1.0 max
42dlsDenoise = 1.0
43
44#fxaaQualitySubpix can effect sharpness.
45#1.00 - upper limit (softer)
46#0.75 - default amount of filtering
47#0.50 - lower limit (sharper, less sub-pixel aliasing removal)
48#0.25 - almost off
49#0.00 - completely off
50fxaaQualitySubpix = 0.75
51
52#fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm.
53#0.333 - too little (faster)
54#0.250 - low quality
55#0.166 - default
56#0.125 - high quality
57#0.063 - overkill (slower)
58fxaaQualityEdgeThreshold = 0.125
59
60#fxaaQualityEdgeThresholdMin trims the algorithm from processing darks.
61#0.0833 - upper limit (default, the start of visible unfiltered edges)
62#0.0625 - high quality (faster)
63#0.0312 - visible limit (slower)
64#Special notes: due to the current implementation you
65#Likely want to set this to zero.
66#As colors that are mostly not-green
67#will appear very dark in the green channel!
68#Tune by looking at mostly non-green content,
69#then start at zero and increase until aliasing is a problem.
70fxaaQualityEdgeThresholdMin = 0.0625
71
72#smaaEdgeDetection changes the edge detection shader
73#luma - default
74#color - might catch more edges, but is more expensive
75smaaEdgeDetection = luma
76
77#smaaThreshold specifies the threshold or sensitivity to edges
78#Lowering this value you will be able to detect more edges at the expense of performance.
79#Range: [0, 0.5]
80#0.1 is a reasonable value, and allows to catch most visible edges.
81#0.05 is a rather overkill value, that allows to catch 'em all.
82smaaThreshold = 0.2
83
84#smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches
85#Range: [0, 112]
86#4 - low
87#8 - medium
88#16 - high
89#32 - ultra
90smaaMaxSearchSteps = 32
91
92#smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches
93#Range: [0, 20]
94#0 - low, medium
95#8 - high
96#16 - ultra
97smaaMaxSearchStepsDiag = 16
98
99#smaaCornerRounding specifies how much sharp corners will be rounded
100#Range: [0, 100]
101#25 is a reasonable value
102smaaCornerRounding = 12
103
104#lutFile is the path to the LUT file that will be used
105#supported are .CUBE files and .png with width == height * height
106lutFile = "/opt/reshade/textures/lut.png"
107