vkBasalt.conf
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#effects is a colon seperated list of effect to use
#e.g.: effects = fxaa:cas
#effects will be run in order from left to right
#one effect can be run multiple times e.g. smaa:smaa:cas
#cas - Contrast Adaptive Sharpening
#dls - Denoised Luma Sharpening
#fxaa - Fast Approximate Anti-Aliasing
#smaa - Enhanced Subpixel Morphological Antialiasing
#lut - Color LookUp Table
effects = cas:lut:colorfulness:fakehdr
fakehdr = /opt/reshade/shaders/FakeHDR.fx
colorfulness = /opt/reshade/shaders/Colourfulness.fx
denoise = /opt/reshade/shaders/Denoise.fx
reshadeTexturePath = "/opt/reshade/textures"
reshadeIncludePath = "/opt/reshade/shaders"
depthCapture = off
#toggleKey toggles the effects on/off
toggleKey = Home
#enableOnLaunch sets if the effects are emabled when started
enableOnLaunch = True
#casSharpness specifies the amount of sharpning in the CAS shader.
#0.0 less sharp, less artefacts, but not off
#1.0 maximum sharp more artefacts
#Everything in between is possible
#negative values sharpen even less, up to -1.0 make a visible difference
casSharpness = 1.0
#dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader.
#Increase to sharpen details within the image.
#0.0 less sharp, less artefacts, but not off
#1.0 maximum sharp more artefacts
dlsSharpness = 1.0
#dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader.
#Increase to limit how intensely film grain within the image gets sharpened.
#0.0 min
#1.0 max
dlsDenoise = 1.0
#fxaaQualitySubpix can effect sharpness.
#1.00 - upper limit (softer)
#0.75 - default amount of filtering
#0.50 - lower limit (sharper, less sub-pixel aliasing removal)
#0.25 - almost off
#0.00 - completely off
fxaaQualitySubpix = 0.75
#fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm.
#0.333 - too little (faster)
#0.250 - low quality
#0.166 - default
#0.125 - high quality
#0.063 - overkill (slower)
fxaaQualityEdgeThreshold = 0.125
#fxaaQualityEdgeThresholdMin trims the algorithm from processing darks.
#0.0833 - upper limit (default, the start of visible unfiltered edges)
#0.0625 - high quality (faster)
#0.0312 - visible limit (slower)
#Special notes: due to the current implementation you
#Likely want to set this to zero.
#As colors that are mostly not-green
#will appear very dark in the green channel!
#Tune by looking at mostly non-green content,
#then start at zero and increase until aliasing is a problem.
fxaaQualityEdgeThresholdMin = 0.0625
#smaaEdgeDetection changes the edge detection shader
#luma - default
#color - might catch more edges, but is more expensive
smaaEdgeDetection = luma
#smaaThreshold specifies the threshold or sensitivity to edges
#Lowering this value you will be able to detect more edges at the expense of performance.
#Range: [0, 0.5]
#0.1 is a reasonable value, and allows to catch most visible edges.
#0.05 is a rather overkill value, that allows to catch 'em all.
smaaThreshold = 0.2
#smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches
#Range: [0, 112]
#4 - low
#8 - medium
#16 - high
#32 - ultra
smaaMaxSearchSteps = 32
#smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches
#Range: [0, 20]
#0 - low, medium
#8 - high
#16 - ultra
smaaMaxSearchStepsDiag = 16
#smaaCornerRounding specifies how much sharp corners will be rounded
#Range: [0, 100]
#25 is a reasonable value
smaaCornerRounding = 12
#lutFile is the path to the LUT file that will be used
#supported are .CUBE files and .png with width == height * height
lutFile = "/opt/reshade/textures/lut.png"
| 1 | #effects is a colon seperated list of effect to use |
| 2 | #e.g.: effects = fxaa:cas |
| 3 | #effects will be run in order from left to right |
| 4 | #one effect can be run multiple times e.g. smaa:smaa:cas |
| 5 | #cas - Contrast Adaptive Sharpening |
| 6 | #dls - Denoised Luma Sharpening |
| 7 | #fxaa - Fast Approximate Anti-Aliasing |
| 8 | #smaa - Enhanced Subpixel Morphological Antialiasing |
| 9 | #lut - Color LookUp Table |
| 10 | effects = cas:lut:colorfulness:fakehdr |
| 11 | |
| 12 | fakehdr = /opt/reshade/shaders/FakeHDR.fx |
| 13 | colorfulness = /opt/reshade/shaders/Colourfulness.fx |
| 14 | denoise = /opt/reshade/shaders/Denoise.fx |
| 15 | reshadeTexturePath = "/opt/reshade/textures" |
| 16 | reshadeIncludePath = "/opt/reshade/shaders" |
| 17 | depthCapture = off |
| 18 | |
| 19 | #toggleKey toggles the effects on/off |
| 20 | toggleKey = Home |
| 21 | |
| 22 | #enableOnLaunch sets if the effects are emabled when started |
| 23 | enableOnLaunch = True |
| 24 | |
| 25 | #casSharpness specifies the amount of sharpning in the CAS shader. |
| 26 | #0.0 less sharp, less artefacts, but not off |
| 27 | #1.0 maximum sharp more artefacts |
| 28 | #Everything in between is possible |
| 29 | #negative values sharpen even less, up to -1.0 make a visible difference |
| 30 | casSharpness = 1.0 |
| 31 | |
| 32 | #dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader. |
| 33 | #Increase to sharpen details within the image. |
| 34 | #0.0 less sharp, less artefacts, but not off |
| 35 | #1.0 maximum sharp more artefacts |
| 36 | dlsSharpness = 1.0 |
| 37 | |
| 38 | #dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader. |
| 39 | #Increase to limit how intensely film grain within the image gets sharpened. |
| 40 | #0.0 min |
| 41 | #1.0 max |
| 42 | dlsDenoise = 1.0 |
| 43 | |
| 44 | #fxaaQualitySubpix can effect sharpness. |
| 45 | #1.00 - upper limit (softer) |
| 46 | #0.75 - default amount of filtering |
| 47 | #0.50 - lower limit (sharper, less sub-pixel aliasing removal) |
| 48 | #0.25 - almost off |
| 49 | #0.00 - completely off |
| 50 | fxaaQualitySubpix = 0.75 |
| 51 | |
| 52 | #fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm. |
| 53 | #0.333 - too little (faster) |
| 54 | #0.250 - low quality |
| 55 | #0.166 - default |
| 56 | #0.125 - high quality |
| 57 | #0.063 - overkill (slower) |
| 58 | fxaaQualityEdgeThreshold = 0.125 |
| 59 | |
| 60 | #fxaaQualityEdgeThresholdMin trims the algorithm from processing darks. |
| 61 | #0.0833 - upper limit (default, the start of visible unfiltered edges) |
| 62 | #0.0625 - high quality (faster) |
| 63 | #0.0312 - visible limit (slower) |
| 64 | #Special notes: due to the current implementation you |
| 65 | #Likely want to set this to zero. |
| 66 | #As colors that are mostly not-green |
| 67 | #will appear very dark in the green channel! |
| 68 | #Tune by looking at mostly non-green content, |
| 69 | #then start at zero and increase until aliasing is a problem. |
| 70 | fxaaQualityEdgeThresholdMin = 0.0625 |
| 71 | |
| 72 | #smaaEdgeDetection changes the edge detection shader |
| 73 | #luma - default |
| 74 | #color - might catch more edges, but is more expensive |
| 75 | smaaEdgeDetection = luma |
| 76 | |
| 77 | #smaaThreshold specifies the threshold or sensitivity to edges |
| 78 | #Lowering this value you will be able to detect more edges at the expense of performance. |
| 79 | #Range: [0, 0.5] |
| 80 | #0.1 is a reasonable value, and allows to catch most visible edges. |
| 81 | #0.05 is a rather overkill value, that allows to catch 'em all. |
| 82 | smaaThreshold = 0.2 |
| 83 | |
| 84 | #smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches |
| 85 | #Range: [0, 112] |
| 86 | #4 - low |
| 87 | #8 - medium |
| 88 | #16 - high |
| 89 | #32 - ultra |
| 90 | smaaMaxSearchSteps = 32 |
| 91 | |
| 92 | #smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches |
| 93 | #Range: [0, 20] |
| 94 | #0 - low, medium |
| 95 | #8 - high |
| 96 | #16 - ultra |
| 97 | smaaMaxSearchStepsDiag = 16 |
| 98 | |
| 99 | #smaaCornerRounding specifies how much sharp corners will be rounded |
| 100 | #Range: [0, 100] |
| 101 | #25 is a reasonable value |
| 102 | smaaCornerRounding = 12 |
| 103 | |
| 104 | #lutFile is the path to the LUT file that will be used |
| 105 | #supported are .CUBE files and .png with width == height * height |
| 106 | lutFile = "/opt/reshade/textures/lut.png" |
| 107 |