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1 file changed, 106 insertions
vkBasalt.conf(Datei erstellt)
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| 1 | + | #effects is a colon seperated list of effect to use | |
| 2 | + | #e.g.: effects = fxaa:cas | |
| 3 | + | #effects will be run in order from left to right | |
| 4 | + | #one effect can be run multiple times e.g. smaa:smaa:cas | |
| 5 | + | #cas - Contrast Adaptive Sharpening | |
| 6 | + | #dls - Denoised Luma Sharpening | |
| 7 | + | #fxaa - Fast Approximate Anti-Aliasing | |
| 8 | + | #smaa - Enhanced Subpixel Morphological Antialiasing | |
| 9 | + | #lut - Color LookUp Table | |
| 10 | + | effects = cas:lut:colorfulness:fakehdr | |
| 11 | + | ||
| 12 | + | fakehdr = /opt/reshade/shaders/FakeHDR.fx | |
| 13 | + | colorfulness = /opt/reshade/shaders/Colourfulness.fx | |
| 14 | + | denoise = /opt/reshade/shaders/Denoise.fx | |
| 15 | + | reshadeTexturePath = "/opt/reshade/textures" | |
| 16 | + | reshadeIncludePath = "/opt/reshade/shaders" | |
| 17 | + | depthCapture = off | |
| 18 | + | ||
| 19 | + | #toggleKey toggles the effects on/off | |
| 20 | + | toggleKey = Home | |
| 21 | + | ||
| 22 | + | #enableOnLaunch sets if the effects are emabled when started | |
| 23 | + | enableOnLaunch = True | |
| 24 | + | ||
| 25 | + | #casSharpness specifies the amount of sharpning in the CAS shader. | |
| 26 | + | #0.0 less sharp, less artefacts, but not off | |
| 27 | + | #1.0 maximum sharp more artefacts | |
| 28 | + | #Everything in between is possible | |
| 29 | + | #negative values sharpen even less, up to -1.0 make a visible difference | |
| 30 | + | casSharpness = 1.0 | |
| 31 | + | ||
| 32 | + | #dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader. | |
| 33 | + | #Increase to sharpen details within the image. | |
| 34 | + | #0.0 less sharp, less artefacts, but not off | |
| 35 | + | #1.0 maximum sharp more artefacts | |
| 36 | + | dlsSharpness = 1.0 | |
| 37 | + | ||
| 38 | + | #dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader. | |
| 39 | + | #Increase to limit how intensely film grain within the image gets sharpened. | |
| 40 | + | #0.0 min | |
| 41 | + | #1.0 max | |
| 42 | + | dlsDenoise = 1.0 | |
| 43 | + | ||
| 44 | + | #fxaaQualitySubpix can effect sharpness. | |
| 45 | + | #1.00 - upper limit (softer) | |
| 46 | + | #0.75 - default amount of filtering | |
| 47 | + | #0.50 - lower limit (sharper, less sub-pixel aliasing removal) | |
| 48 | + | #0.25 - almost off | |
| 49 | + | #0.00 - completely off | |
| 50 | + | fxaaQualitySubpix = 0.75 | |
| 51 | + | ||
| 52 | + | #fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm. | |
| 53 | + | #0.333 - too little (faster) | |
| 54 | + | #0.250 - low quality | |
| 55 | + | #0.166 - default | |
| 56 | + | #0.125 - high quality | |
| 57 | + | #0.063 - overkill (slower) | |
| 58 | + | fxaaQualityEdgeThreshold = 0.125 | |
| 59 | + | ||
| 60 | + | #fxaaQualityEdgeThresholdMin trims the algorithm from processing darks. | |
| 61 | + | #0.0833 - upper limit (default, the start of visible unfiltered edges) | |
| 62 | + | #0.0625 - high quality (faster) | |
| 63 | + | #0.0312 - visible limit (slower) | |
| 64 | + | #Special notes: due to the current implementation you | |
| 65 | + | #Likely want to set this to zero. | |
| 66 | + | #As colors that are mostly not-green | |
| 67 | + | #will appear very dark in the green channel! | |
| 68 | + | #Tune by looking at mostly non-green content, | |
| 69 | + | #then start at zero and increase until aliasing is a problem. | |
| 70 | + | fxaaQualityEdgeThresholdMin = 0.0625 | |
| 71 | + | ||
| 72 | + | #smaaEdgeDetection changes the edge detection shader | |
| 73 | + | #luma - default | |
| 74 | + | #color - might catch more edges, but is more expensive | |
| 75 | + | smaaEdgeDetection = luma | |
| 76 | + | ||
| 77 | + | #smaaThreshold specifies the threshold or sensitivity to edges | |
| 78 | + | #Lowering this value you will be able to detect more edges at the expense of performance. | |
| 79 | + | #Range: [0, 0.5] | |
| 80 | + | #0.1 is a reasonable value, and allows to catch most visible edges. | |
| 81 | + | #0.05 is a rather overkill value, that allows to catch 'em all. | |
| 82 | + | smaaThreshold = 0.2 | |
| 83 | + | ||
| 84 | + | #smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches | |
| 85 | + | #Range: [0, 112] | |
| 86 | + | #4 - low | |
| 87 | + | #8 - medium | |
| 88 | + | #16 - high | |
| 89 | + | #32 - ultra | |
| 90 | + | smaaMaxSearchSteps = 32 | |
| 91 | + | ||
| 92 | + | #smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches | |
| 93 | + | #Range: [0, 20] | |
| 94 | + | #0 - low, medium | |
| 95 | + | #8 - high | |
| 96 | + | #16 - ultra | |
| 97 | + | smaaMaxSearchStepsDiag = 16 | |
| 98 | + | ||
| 99 | + | #smaaCornerRounding specifies how much sharp corners will be rounded | |
| 100 | + | #Range: [0, 100] | |
| 101 | + | #25 is a reasonable value | |
| 102 | + | smaaCornerRounding = 12 | |
| 103 | + | ||
| 104 | + | #lutFile is the path to the LUT file that will be used | |
| 105 | + | #supported are .CUBE files and .png with width == height * height | |
| 106 | + | lutFile = "/opt/reshade/textures/lut.png" | |
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