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vkBasalt.conf(arquivo criado)

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1 + #effects is a colon seperated list of effect to use
2 + #e.g.: effects = fxaa:cas
3 + #effects will be run in order from left to right
4 + #one effect can be run multiple times e.g. smaa:smaa:cas
5 + #cas - Contrast Adaptive Sharpening
6 + #dls - Denoised Luma Sharpening
7 + #fxaa - Fast Approximate Anti-Aliasing
8 + #smaa - Enhanced Subpixel Morphological Antialiasing
9 + #lut - Color LookUp Table
10 + effects = cas:lut:colorfulness:fakehdr
11 +
12 + fakehdr = /opt/reshade/shaders/FakeHDR.fx
13 + colorfulness = /opt/reshade/shaders/Colourfulness.fx
14 + denoise = /opt/reshade/shaders/Denoise.fx
15 + reshadeTexturePath = "/opt/reshade/textures"
16 + reshadeIncludePath = "/opt/reshade/shaders"
17 + depthCapture = off
18 +
19 + #toggleKey toggles the effects on/off
20 + toggleKey = Home
21 +
22 + #enableOnLaunch sets if the effects are emabled when started
23 + enableOnLaunch = True
24 +
25 + #casSharpness specifies the amount of sharpning in the CAS shader.
26 + #0.0 less sharp, less artefacts, but not off
27 + #1.0 maximum sharp more artefacts
28 + #Everything in between is possible
29 + #negative values sharpen even less, up to -1.0 make a visible difference
30 + casSharpness = 1.0
31 +
32 + #dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader.
33 + #Increase to sharpen details within the image.
34 + #0.0 less sharp, less artefacts, but not off
35 + #1.0 maximum sharp more artefacts
36 + dlsSharpness = 1.0
37 +
38 + #dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader.
39 + #Increase to limit how intensely film grain within the image gets sharpened.
40 + #0.0 min
41 + #1.0 max
42 + dlsDenoise = 1.0
43 +
44 + #fxaaQualitySubpix can effect sharpness.
45 + #1.00 - upper limit (softer)
46 + #0.75 - default amount of filtering
47 + #0.50 - lower limit (sharper, less sub-pixel aliasing removal)
48 + #0.25 - almost off
49 + #0.00 - completely off
50 + fxaaQualitySubpix = 0.75
51 +
52 + #fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm.
53 + #0.333 - too little (faster)
54 + #0.250 - low quality
55 + #0.166 - default
56 + #0.125 - high quality
57 + #0.063 - overkill (slower)
58 + fxaaQualityEdgeThreshold = 0.125
59 +
60 + #fxaaQualityEdgeThresholdMin trims the algorithm from processing darks.
61 + #0.0833 - upper limit (default, the start of visible unfiltered edges)
62 + #0.0625 - high quality (faster)
63 + #0.0312 - visible limit (slower)
64 + #Special notes: due to the current implementation you
65 + #Likely want to set this to zero.
66 + #As colors that are mostly not-green
67 + #will appear very dark in the green channel!
68 + #Tune by looking at mostly non-green content,
69 + #then start at zero and increase until aliasing is a problem.
70 + fxaaQualityEdgeThresholdMin = 0.0625
71 +
72 + #smaaEdgeDetection changes the edge detection shader
73 + #luma - default
74 + #color - might catch more edges, but is more expensive
75 + smaaEdgeDetection = luma
76 +
77 + #smaaThreshold specifies the threshold or sensitivity to edges
78 + #Lowering this value you will be able to detect more edges at the expense of performance.
79 + #Range: [0, 0.5]
80 + #0.1 is a reasonable value, and allows to catch most visible edges.
81 + #0.05 is a rather overkill value, that allows to catch 'em all.
82 + smaaThreshold = 0.2
83 +
84 + #smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches
85 + #Range: [0, 112]
86 + #4 - low
87 + #8 - medium
88 + #16 - high
89 + #32 - ultra
90 + smaaMaxSearchSteps = 32
91 +
92 + #smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches
93 + #Range: [0, 20]
94 + #0 - low, medium
95 + #8 - high
96 + #16 - ultra
97 + smaaMaxSearchStepsDiag = 16
98 +
99 + #smaaCornerRounding specifies how much sharp corners will be rounded
100 + #Range: [0, 100]
101 + #25 is a reasonable value
102 + smaaCornerRounding = 12
103 +
104 + #lutFile is the path to the LUT file that will be used
105 + #supported are .CUBE files and .png with width == height * height
106 + lutFile = "/opt/reshade/textures/lut.png"
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